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A Midsummer Night's Dream Front Cover

A Midsummer Night's Dream Front Cover

A Midsummer Night's Dream Front Cover by TsukiNoNeko
A Midsummer Night's Dream Front Cover by TsukiNoNeko

Description

Description
TsukiNoNeko
Aaaaaaaand here's the front cover. :) I wanted to post the front and back cover seperate, since I did them differently.


This part of the cover is mostly 3D. I modeled all but the fireflies and some details. The rest were added in Photoshop.


I tried to gather some things I thought were important to Midsummer Night's Dream. The love potion, Puck's flute, a red rose, and the reflection of Puck in the vial. :) Happy times.


One of my better works in 3D. Huzzah!


P.S. The rose was hard. o_o


Time Elapsed: 10 hours
Size: N/A
Programs Used: 3D Studio Max 8, Adobe Photoshop CS2

General Info

General Info
Ratings
None

Category Books » By Author Name » Shakespeare
Date Submitted
Views 1934
Favorites... 9
Vote Score 1
Comments 15
Media 3D modelling
Time Taken 10 hours
Reference

Comments

Comments (15)

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disneyfreak478 on September 30, 2006, 9:35:08 AM

disneyfreak478 on
disneyfreak478omg that is SO AWESOME!!!

CourtneySoraRiku69 on September 30, 2006, 8:19:48 AM

CourtneySoraRiku69 on
CourtneySoraRiku69Wow This is just... Beautiful

Papercut_Dragon on September 17, 2006, 10:27:46 AM

Papercut_Dragon on
Papercut_DragonModeling is HARD. I have a program floating around my desktop for it, but . . . I can't use it. :( All the tutorials in the world can't help.

Anyway, looks nice. Is this book gonna be published? Or is like a project, or what?

TsukiNoNeko on September 17, 2006, 10:33:04 AM

TsukiNoNeko on
TsukiNoNekoOh, I wish it was going to be put on a printing of A Midsummer Night's Dream, but it was just a school project. I actually have a version of the entire book cover which I put on a book, but I don't have it posted.

Modelling is damn hard. This was for my Modeling III class, and I've still got a lot to learn. We use 3D Studio Max too, one of the most capable and widely used 3D programs in the world. I noticed a lot of people on here mostly use programs like Poser and Bryce that have a lot of presets that . . well . .make things a lot EASIER. :P 3DSMax is a lot LOT harder to use. But most people will never realize that.

Papercut_Dragon on September 17, 2006, 10:52:31 AM

Papercut_Dragon on
Papercut_DragonOooh, well, I'm sure that having a class (Modeling III! O_o ) helps. There's no substitute for an actual person who knows what they're doing showing you what to do.

I have . . . Blender. At least, I THINK it's a modeling program. You make 3D things and then you render them. And if modeling is different than rendering . . . I think I'll give up on the both of them. ^^;

Anyway, I tried to make this stick man and no matter what I did, it came out with a deformed hip. Right about then, a teacher would have been nice, lol.

TsukiNoNeko on September 17, 2006, 10:56:34 AM

TsukiNoNeko on
TsukiNoNekoYou've got it right. Rendering is correct. Blender is a 3D program, though I don't know how extensive of one. There are lots of similar programs that aren't as complicated, seeing as 3D Studio Max is a $7,000+ program. Though of course that's nothing compared to Maya, which costs $20,000+ for the complete program. ^_^;; I get to start using that program next semester.

Papercut_Dragon on September 17, 2006, 10:58:53 AM

Papercut_Dragon on
Papercut_DragonWell, you can download it for free off their website, so that should tell you something.

O_________________________________________O

That Maya better give you some amazing looking renders! Can you tell the difference between a picture done one the one you're using now and Maya?

TsukiNoNeko on September 17, 2006, 11:04:24 AM

TsukiNoNeko on
TsukiNoNekoWell, I could probably go on about this subject for a while, but it's not the quality of the render that differs between the programs, but their various functionalities. You can do different things in them. Maya is used more for the big league movies, though most of the major studios (Pixar, Dreamworks, Blue Sky, etc.)have their own patented programs. I know Pixar's is called RenderMan.

Make sense? o_O

Papercut_Dragon on September 17, 2006, 11:13:55 AM

Papercut_Dragon on
Papercut_DragonYeah, it does. :) Well, have fun with all the modeling stuff!

ktp14 on September 17, 2006, 8:21:34 AM

ktp14 on
Comment Deleted

TsukiNoNeko on September 17, 2006, 9:17:20 AM

TsukiNoNeko on
TsukiNoNekoShading? It's 3D honey. :P I didn't really 'shade' anything. Now if you're talking about the lighting . . .thank you. :3

GollumDragon on September 17, 2006, 8:18:51 AM

GollumDragon on
GollumDragonGreat job, and great choices. I always thought of the flower being some sort of poppy but that's just me. (Unless there's a specific rose and I'm just forgetting?) I like the idea of the reflection, I didn't even notice that at first, very subtle.

TsukiNoNeko on September 17, 2006, 9:16:12 AM

TsukiNoNeko on
TsukiNoNekoHonestly, I wasn't really doing the rose with a specific flower from the story in mind. I chose it for two reasons. 1) Roses are a universal symbol for romance and love, and 2) I actually thought I could model a rose well. XD

bloodyangel14 on September 17, 2006, 8:09:39 AM

bloodyangel14 on
bloodyangel14Very interesting. I like it.