Blended Griffin
Blended Griffin
Blended Griffin by Zee
Description
Description
It's not quite finished, but I need some feedback. I'd like to put some fur details on it, but don't know how to go about it. Can anyone help me?<br />
Also, the anatomy, as you've probably noticed is not that of the usual griffin. This picture was a response to the challenge thread in the Request board. It's my idea of what a griffin would look like if it were blended more seamlessly. Once I have it completely finished, I'll probably put up a more detailed explanation of how the anatomy works.
Also, the anatomy, as you've probably noticed is not that of the usual griffin. This picture was a response to the challenge thread in the Request board. It's my idea of what a griffin would look like if it were blended more seamlessly. Once I have it completely finished, I'll probably put up a more detailed explanation of how the anatomy works.
General Info
General Info
Ratings
Category Fantasy » Creatures » Gryphons (griffins)
Date Submitted
Views 2145
Favorites... 1
Vote Score 1
Category Fantasy » Creatures » Gryphons (griffins)
Date Submitted
Views 2145
Favorites... 1
Vote Score 1
Comments
5
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Media Unspecified
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Comments
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Fade on February 19, 2006, 3:44:17 AM
Fade on
Coolio. Strata's challenge right? I love this, it reminds me of a flying squirrel...
GothicBird on March 12, 2005, 9:41:42 PM
GothicBird on
0ash0 on January 17, 2005, 8:47:17 AM
0ash0 on
Blade on November 7, 2004, 2:20:03 AM
Blade on
Stratadrake on October 22, 2004, 5:29:06 AM
Stratadrake on
Y'know, at first glance it struck me as something like a flying squirrel with a bird's head... but part of the idea behind the challenges thread I made in the forums is to see how people do their own thinking, rather than see people do things according to cliché and tradition.
Now, as for hot to portray fur, I can't talk CG but when you do fur by hand you basically shade using a lot of short strokes aligned to the direction of the furs. For CG, experiment with drawing a bunch of short lines of varying shades, at varying transparency/pressure values, and see what you get.
Now, as for hot to portray fur, I can't talk CG but when you do fur by hand you basically shade using a lot of short strokes aligned to the direction of the furs. For CG, experiment with drawing a bunch of short lines of varying shades, at varying transparency/pressure values, and see what you get.