Strange Wheel Request Round 2 with Tokens
Strange Wheel Request Round 2 with Tokens
Strange Wheel Request Round 2 with Tokens by germanname
Description
Description
http://www.fanart-central.net/pic-749814.html with tokens in their normal locations.
These tokens existed on the actual show, but are seen in different designs for those who don't already know:
Free Spin (1989-current): If you have this token, you can use it in the case that you lose your turn. If you land on Bankrupt and use the Free Spin, you may keep your turn, but you still lose all the money and prizes you've acclaimed in the round thus far.
Double Play (1995-1996): When you use this token, the following spin will be doubled. If it's anything other than a cash amount, (other tokens, prizes, penalty wedges), the Double Play is void, and no doubling occurs.
Star Bonus (1978): Back in the shopping era and before the bonus round premiered in 1981, a contestant who had this token could play for a prize that had a gold star beside it. If they are able to solve the Star Bonus Puzzle, they win that prize, and the value of that prize is added to their score.
This newly revamped Star Bonus lets players play for two bonus prizes instead of one. The player doesn't have to solve the puzzle the very round they picked it up in, but they have to avoid Bankrupt for the rest of the game, then make it to the bonus round.
Wild Card: This card is worth an extra consonant. If you have this, spin, and then guess a letter in the puzzle, you have the right to use the Wild Card to guess another consonant without having to spin the wheel again. It's ideal to use it on the top dollar value. The Wild Card can be used in the bonus round to choose four consonants and a vowel instead of three consonants and a vowel.
Anytime you land on Bankrupt with this in hand, you lose the Wild Card in addition to any cash and prizes you acclaimed during the round.
Gift Tag: Usually a small prize worth $1000.
Unique Tokens:
Add 'Em Up: When you use this token, you spin the wheel twice and if both spins result in a cash and/or prizes, you play for the sum of those two spins. Beware, however, if you land on Bankrupt or Lose a Turn in any of those two spins, you lose your turn (if Bankrupt you also lose your money), and the token becomes void for the rest of the game.
Invincibility:
This very valuable token is shaped like a chevron for a good reason. It shields you from the next Bankrupt you hit. How? The money and prizes you acclaimed so far in the round are kept safe from that Bankrupt. You also keep your turn. Here's how it affects the above mentioned tokens.
Free Spin: Not affected as it can't be lost to a Banrkupt.
Double Play: When used, the Double Play is still void.
Star Bonus: Kept safe from Bankrupt.
Gift Tag: Kept safe from Bankrupt.
Add 'Em Up: Bankrupt counts as $0.
Note you must turn this token in once you hit Bankrupt as it's not an option to save it for later. It cannot be used on any other space including Lose a Turn.
These tokens existed on the actual show, but are seen in different designs for those who don't already know:
Free Spin (1989-current): If you have this token, you can use it in the case that you lose your turn. If you land on Bankrupt and use the Free Spin, you may keep your turn, but you still lose all the money and prizes you've acclaimed in the round thus far.
Double Play (1995-1996): When you use this token, the following spin will be doubled. If it's anything other than a cash amount, (other tokens, prizes, penalty wedges), the Double Play is void, and no doubling occurs.
Star Bonus (1978): Back in the shopping era and before the bonus round premiered in 1981, a contestant who had this token could play for a prize that had a gold star beside it. If they are able to solve the Star Bonus Puzzle, they win that prize, and the value of that prize is added to their score.
This newly revamped Star Bonus lets players play for two bonus prizes instead of one. The player doesn't have to solve the puzzle the very round they picked it up in, but they have to avoid Bankrupt for the rest of the game, then make it to the bonus round.
Wild Card: This card is worth an extra consonant. If you have this, spin, and then guess a letter in the puzzle, you have the right to use the Wild Card to guess another consonant without having to spin the wheel again. It's ideal to use it on the top dollar value. The Wild Card can be used in the bonus round to choose four consonants and a vowel instead of three consonants and a vowel.
Anytime you land on Bankrupt with this in hand, you lose the Wild Card in addition to any cash and prizes you acclaimed during the round.
Gift Tag: Usually a small prize worth $1000.
Unique Tokens:
Add 'Em Up: When you use this token, you spin the wheel twice and if both spins result in a cash and/or prizes, you play for the sum of those two spins. Beware, however, if you land on Bankrupt or Lose a Turn in any of those two spins, you lose your turn (if Bankrupt you also lose your money), and the token becomes void for the rest of the game.
Invincibility:
This very valuable token is shaped like a chevron for a good reason. It shields you from the next Bankrupt you hit. How? The money and prizes you acclaimed so far in the round are kept safe from that Bankrupt. You also keep your turn. Here's how it affects the above mentioned tokens.
Free Spin: Not affected as it can't be lost to a Banrkupt.
Double Play: When used, the Double Play is still void.
Star Bonus: Kept safe from Bankrupt.
Gift Tag: Kept safe from Bankrupt.
Add 'Em Up: Bankrupt counts as $0.
Note you must turn this token in once you hit Bankrupt as it's not an option to save it for later. It cannot be used on any other space including Lose a Turn.
General Info
General Info
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Media Digital drawing or painting
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Media Digital drawing or painting
Time Taken
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