A boy
A boy
A boy by punkaddict
Description
Description
General Info
General Info
Comments
41
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Media Unspecified
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Reference
Comments
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FreakyMangaGirl on May 25, 2006, 1:42:41 PM
ravivullmanfan on May 13, 2006, 10:51:50 PM
ravivullmanfan on May 13, 2006, 10:51:35 PM
rainbowretard11 on March 30, 2006, 9:47:47 PM
ham_chan on March 10, 2006, 2:18:24 AM
ham_chan on
vap on November 22, 2005, 1:30:24 PM
vap on
shizuku_tsukishima on July 19, 2005, 7:54:38 AM
miss-T-lady on July 17, 2005, 9:12:31 AM
miss-T-lady on
animelove610 on July 9, 2005, 5:45:23 PM
animelove610 on
nature-buildings on July 1, 2005, 6:59:54 PM
JamesJrz_Tribe on June 11, 2005, 1:38:51 AM
It seems like you have a good handle on the software you are using, I'm still trying to render things like this (I stink at photo-realism)^^; While it is off to a good start there are some issues with the picture that could be fixed very easily if you are willing to go back and work on it. ***Constructive crit ahead*** First, The whole picture should have darker dark areas and lighter light areas. This will help the bone structure (which you have already lightly defined) pop more and make it more dimensional. Some areas that need to be "pushed in" with darker tones the most are the eye sockets, under the lips, and the creases alongside of their noses. I would re-work their eyes a lot, they are very cartoony for such a realistic piece and seem a little crooked (more on the little boys face). This may be just me, but their hairlines look very high as well....
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JamesJrz_Tribe on June 11, 2005, 1:38:51 AM
It seems like you have a good handle on the software you are using, I'm still trying to render things like this (I stink at photo-realism)^^; While it is off to a good start there are some issues with the picture that could be fixed very easily if you are willing to go back and work on it. ***Constructive crit ahead*** First, The whole picture should have darker dark areas and lighter light areas. This will help the bone structure (which you have already lightly defined) pop more and make it more dimensional. Some areas that need to be "pushed in" with darker tones the most are the eye sockets, under the lips, and the creases alongside of their noses. I would re-work their eyes a lot, they are very cartoony for such a realistic piece and seem a little crooked (more on the little boys face). This may be just me, but their hairlines look very high as well....
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JamesJrz_Tribe on June 11, 2005, 1:38:50 AM
It seems like you have a good handle on the software you are using, I'm still trying to render things like this (I stink at photo-realism)^^; While it is off to a good start there are some issues with the picture that could be fixed very easily if you are willing to go back and work on it. ***Constructive crit ahead*** First, The whole picture should have darker dark areas and lighter light areas. This will help the bone structure (which you have already lightly defined) pop more and make it more dimensional. Some areas that need to be "pushed in" with darker tones the most are the eye sockets, under the lips, and the creases alongside of their noses. I would re-work their eyes a lot, they are very cartoony for such a realistic piece and seem a little crooked (more on the little boys face). This may be just me, but their hairlines look very high as well....
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JamesJrz_Tribe on June 11, 2005, 1:38:49 AM
It seems like you have a good handle on the software you are using, I'm still trying to render things like this (I stink at photo-realism)^^; While it is off to a good start there are some issues with the picture that could be fixed very easily if you are willing to go back and work on it. ***Constructive crit ahead*** First, The whole picture should have darker dark areas and lighter light areas. This will help the bone structure (which you have already lightly defined) pop more and make it more dimensional. Some areas that need to be "pushed in" with darker tones the most are the eye sockets, under the lips, and the creases alongside of their noses. I would re-work their eyes a lot, they are very cartoony for such a realistic piece and seem a little crooked (more on the little boys face). This may be just me, but their hairlines look very high as well....
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JamesJrz_Tribe on June 11, 2005, 1:38:49 AM
It seems like you have a good handle on the software you are using, I'm still trying to render things like this (I stink at photo-realism)^^; While it is off to a good start there are some issues with the picture that could be fixed very easily if you are willing to go back and work on it. ***Constructive crit ahead*** First, The whole picture should have darker dark areas and lighter light areas. This will help the bone structure (which you have already lightly defined) pop more and make it more dimensional. Some areas that need to be "pushed in" with darker tones the most are the eye sockets, under the lips, and the creases alongside of their noses. I would re-work their eyes a lot, they are very cartoony for such a realistic piece and seem a little crooked (more on the little boys face). This may be just me, but their hairlines look very high as well....
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JamesJrz_Tribe on June 11, 2005, 1:38:49 AM
It seems like you have a good handle on the software you are using, I'm still trying to render things like this (I stink at photo-realism)^^; While it is off to a good start there are some issues with the picture that could be fixed very easily if you are willing to go back and work on it. ***Constructive crit ahead*** First, The whole picture should have darker dark areas and lighter light areas. This will help the bone structure (which you have already lightly defined) pop more and make it more dimensional. Some areas that need to be "pushed in" with darker tones the most are the eye sockets, under the lips, and the creases alongside of their noses. I would re-work their eyes a lot, they are very cartoony for such a realistic piece and seem a little crooked (more on the little boys face). This may be just me, but their hairlines look very high as well....
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
JamesJrz_Tribe on June 11, 2005, 1:38:48 AM
It seems like you have a good handle on the software you are using, I'm still trying to render things like this (I stink at photo-realism)^^; While it is off to a good start there are some issues with the picture that could be fixed very easily if you are willing to go back and work on it. ***Constructive crit ahead*** First, The whole picture should have darker dark areas and lighter light areas. This will help the bone structure (which you have already lightly defined) pop more and make it more dimensional. Some areas that need to be "pushed in" with darker tones the most are the eye sockets, under the lips, and the creases alongside of their noses. I would re-work their eyes a lot, they are very cartoony for such a realistic piece and seem a little crooked (more on the little boys face). This may be just me, but their hairlines look very high as well....
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Overall on this picture (or the next one you try) you should consider "tightening it up" by defining areas with sharper lines.....not SOLID lines, but just a little bolder and darker.
If this is not an overlay over a photo, I think you have a good skill at realism ^__^ you just need to tweak it some more and you could be a pro eventually~ nvm check mine out 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ronin on May 8, 2005, 4:11:24 PM
ronin on
dead_artist on April 14, 2005, 12:35:18 PM
dead_artist on
musicaljerseygrl7490 on April 13, 2005, 1:47:43 PM
skibalovesya on April 5, 2005, 11:35:08 AM
skibalovesya on
Xylia on March 25, 2005, 5:05:36 AM
Xylia on
Jan-zarr on January 4, 2005, 4:21:05 AM
Jan-zarr on
KandyZim on December 26, 2004, 8:04:20 AM
KandyZim on
miko_of_moonlite on December 17, 2004, 9:21:28 AM
xxmandy_chanxx on November 25, 2004, 5:18:09 AM
scarlet11 on September 7, 2004, 1:46:58 AM
scarlet11 on
Phoebe9283 on July 7, 2004, 10:28:59 AM
Phoebe9283 on
BaByBuNnY on July 3, 2004, 12:33:20 AM
BaByBuNnY on
punkaddict on June 24, 2004, 7:07:16 AM
punkaddict on
sheep_say_baa on June 19, 2004, 1:39:40 AM
ALTinsider on June 16, 2004, 12:05:43 AM
ALTinsider on
jammin3giraffe on May 15, 2004, 3:38:17 PM
yumb9 on April 25, 2004, 5:45:00 AM
yumb9 on
foltzfarm on April 11, 2004, 7:01:31 AM
foltzfarm on
Emmer on March 26, 2004, 12:54:36 AM
Emmer on
about_a_girl on March 24, 2004, 5:16:21 AM
about_a_girl on
Ribbit on March 8, 2004, 2:49:28 AM
Ribbit on
Nymph109 on March 4, 2004, 8:26:21 AM
Nymph109 on
ne1cab on March 2, 2004, 7:44:44 AM
ne1cab on
Hey, ir would be cool if he ever saw this picture don't you think. CrEePy...but COOL....
*adds to favs*