Cajun Leap
Cajun Leap
Cajun Leap by BAMFManiac
Description
Description
mmm yea i started this ages ago and finally finished it. yay! i used a reference i found online. didn't come out as good as i'd hoped. the background is eh and i don't like his face. but god that angle was hard! the foot thing? yea that took me a while. <br />
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so um yea that's it, i guess. hope you like it and please leave a comment
<br />
so um yea that's it, i guess. hope you like it and please leave a comment
General Info
General Info
Ratings
Category Comics » - Marvel Comics » X-Men
Date Submitted
Views 2743
Favorites... 1
Vote Score 0
Category Comics » - Marvel Comics » X-Men
Date Submitted
Views 2743
Favorites... 1
Vote Score 0
Comments
15
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Media Unspecified
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Comments
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Jyan on April 7, 2004, 6:49:45 PM
Jyan on
Jyan on April 7, 2004, 6:49:23 PM
Jyan on
Yey more pics!<br />
Yey poses!<br />
Yey Gambit!<br />
Yea, I can tell this one was really hard to draw. It is the whole depth thing. Whenever you have something shooting towards or away from the viewer it makes it a lot harder because the size of the object(s) distort. Like in this pic his foot is as freakin' big as his entire torso + head! And it is supposed to be =) You did the depth on the foot very well, and you know I would tell you if you didn't *Grin* (And I have 20 or so pages of posts on your pics to prove it!) The depth, of course, is what I'm assuming you said was hard ;) With his pole it is a little harder to tell it is going back than it is to tell that the foot is coming to us. I think it mostly has to do with how far it is away from his body. In order for it to be that far away more of his arm length would have to be going outwards instead of backwards (If that makes sense). So you could either adjust that by making the pole a little bigger or closer to his body. It would probably be easier to make it bigger, but more dynamic to make it closer to his body. Also, typically, objects get darker as they go into the distance. This is not true in many cases, however, if the light isn't distributed evenly.<br />
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I love how you employed different types of shading =) You did the normal shading mostly throughout his body, and you did the chromatic (For lack of a better word) shading on his knee and made it all shiny =) Ooooo shiny! =D
Yey poses!<br />
Yey Gambit!<br />
Yea, I can tell this one was really hard to draw. It is the whole depth thing. Whenever you have something shooting towards or away from the viewer it makes it a lot harder because the size of the object(s) distort. Like in this pic his foot is as freakin' big as his entire torso + head! And it is supposed to be =) You did the depth on the foot very well, and you know I would tell you if you didn't *Grin* (And I have 20 or so pages of posts on your pics to prove it!) The depth, of course, is what I'm assuming you said was hard ;) With his pole it is a little harder to tell it is going back than it is to tell that the foot is coming to us. I think it mostly has to do with how far it is away from his body. In order for it to be that far away more of his arm length would have to be going outwards instead of backwards (If that makes sense). So you could either adjust that by making the pole a little bigger or closer to his body. It would probably be easier to make it bigger, but more dynamic to make it closer to his body. Also, typically, objects get darker as they go into the distance. This is not true in many cases, however, if the light isn't distributed evenly.<br />
<br />
I love how you employed different types of shading =) You did the normal shading mostly throughout his body, and you did the chromatic (For lack of a better word) shading on his knee and made it all shiny =) Ooooo shiny! =D
BAMFManiac on April 7, 2004, 5:11:53 PM
BAMFManiac on
DaBear on April 7, 2004, 5:03:12 PM
DaBear on
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The background isn't bad. The less detail you put in the background the less it will take the focus. Have you ever noticed how sometimes people actually blur their backgrounds? I know Mac Hall does it religiously and a few other online comics. I’m not saying “Detail bad!” I’m just saying that it isn’t terrible to not have it. After all, most of the time you aren’t showing off your backgrounds, you are showing off your foreground. Backgrounds are mainly just a tool to set the mood and to make it so the focus is not just floating in space. As long as there is enough in the background to make the viewer get a sense of actually space and volume in the pic then the background has served it’s purpose, if it emphasizes a feeling then it has been fully utilized.<br />
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Nice detail on Gambit though =) Great shading and manipulation of all the forms. He has funky cloths ;) The hair looks very windy, but somehow it looks flat. Maybe it is from lack of shading?<br />
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Hm… Someone is going to have Gambit’s boot mark on their forehead ;)